What’s the Difference Between TCP and UDP?

What’s the Difference Between TCP and UDP?

Both TCP and UDP are transport layer protocols used for transmitting data between hosts, but their design philosophies and application scenarios differ significantly. Below is a detailed comparison from multiple perspectives, including core features, protocol mechanisms, use cases, and performance:

I. Overview of Core Differences (Summary Table)

Comparison ItemTCP (Transmission Control Protocol)UDP (User Datagram Protocol)
Connection-Oriented?Yes (3-way handshake)No (connectionless)
ReliabilityReliable transmission (guarantees order, no loss, no duplication)Unreliable transmission (possible loss/out-of-order)
Data OrderGuarantees ordered deliveryDoes not guarantee order
Congestion ControlYes (e.g., sliding window, congestion control)No
Header OverheadLarger (minimum 20 bytes)Smaller (8 bytes)
Flow ControlYes (sliding window)No
Transmission EfficiencyStable but slow (with retransmission, acknowledgment, etc.)Fast (lightweight, stateless)
Typical ScenariosHTTP/HTTPS, FTP, SSH, database connections, etc.DNS, VoIP, live video streaming, gaming, etc.

II. Detailed Comparison of Protocol Mechanisms

1. Connection Methods

  • TCP: Connection-oriented. A “3-way handshake” is required to establish a connection before communication, and a “4-way wave” to terminate it.
  • UDP: Connectionless. Data is sent directly without establishing a state or ensuring the receiver exists.

2. Reliability Mechanisms (Unique to TCP)

TCP’s reliability stems from multiple mechanisms:

MechanismFunction
Sequence NumberIdentifies packet order to prevent out-of-order delivery
Acknowledgment (ACK)Confirms received data
Timeout RetransmissionAutomatically retransmits lost packets
Sliding WindowControls traffic flow
Congestion ControlPrevents network overload (slow start, congestion avoidance, fast recovery, etc.)

UDP lacks the above mechanisms, so it may suffer from packet loss, out-of-order delivery, duplication, or data loss.

3. Performance Comparison

  • TCP: Stable but slow, with extensive state management and control mechanisms. Suitable for applications requiring high reliability.
  • UDP: Lightweight and fast, connectionless/stateless. Suitable for applications tolerating minor packet loss and requiring low latency.

III. Examples of Practical Application Scenarios

Scenario TypeRecommended ProtocolReason
Web browsing, system login, file transferTCPRequires complete and reliable transmission
Video conferencing, voice calls, gamingUDPTolerates packet loss; demands low latency
DNS queriesUDP (with fallback to TCP)Short requests requiring fast responses
Streaming media transmissionUDP + application-layer error correctionReal-time performance prioritized over reliability

IV. Differences in Underlying Protocol Header Structures (For Reference)

  • TCP headers contain multiple fields, including sequence number, acknowledgment number, window size, and control bits, with a minimum size of 20 bytes.
  • UDP headers are very simple (only 8 bytes) and include: source port, destination port, length, and checksum.

Summary: One-Sentence Understanding

  • TCP = Stateful + High reliability + Order guarantee + Slow but stable
  • UDP = Stateless + Unreliable + No order guarantee + Fast and flexible

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